combat_rules
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| combat_rules [2019/12/29 11:11] – anna | combat_rules [2023/04/12 08:32] (current) – [Calls] katie | ||
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| * Every character has a number of hits. This has a maximum of 10. | * Every character has a number of hits. This has a maximum of 10. | ||
| * Every character is capable of striking with any LARP safe weapon. | * Every character is capable of striking with any LARP safe weapon. | ||
| + | |||
| * You may only strike with a weapon or make a call **once per two seconds**. | * You may only strike with a weapon or make a call **once per two seconds**. | ||
| - | * Every character is capable of blocking blows with a LARP safe weapon. | ||
| - | * Characters with the Shield Use skill are capable of wielding and blocking melee blows with a LARP safe shield no larger than 36" in any dimension (any effect calls from the blow still apply, but no hits are lost) | ||
| * When struck with a weapon, you lose a hit and should roleplay the injury accordingly. | * When struck with a weapon, you lose a hit and should roleplay the injury accordingly. | ||
| * When you strike someone successfully with a weapon, you should take a moment to adjust your stance. | * When you strike someone successfully with a weapon, you should take a moment to adjust your stance. | ||
| * Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon. | * Head hits do not count and hits on a hand holding a weapon count as if they hit the weapon. | ||
| + | |||
| + | * Every character is capable of blocking blows with a LARP safe weapon. | ||
| + | * Characters with the Shield Use skill are capable of wielding and blocking melee blows with a LARP safe shield no larger than 36" in any dimension (any effect calls from the blow still apply, but no hits are lost) | ||
| + | |||
| * When you reach 0 hits, you should fall over on the floor and begin your [[combat_rules# | * When you reach 0 hits, you should fall over on the floor and begin your [[combat_rules# | ||
| * With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character. | * With 10 seconds of appropriate roleplay you may call EXECUTE on a bleeding character. | ||
| * There is no automatic healing, even on Quests. | * There is no automatic healing, even on Quests. | ||
| + | |||
| + | * With 30 seconds of appropriate roleplay you may inform an unresisting character "OC: You are tied up". | ||
| + | * Tied up characters should (if able) have their hands behind their back or crossed on front of them, and cannot move without being directed by another character. | ||
| + | * Any tied up character may, with 30 seconds of appropriate roleplay uninterrupted, | ||
| ===== Dramatic Fighting ===== | ===== Dramatic Fighting ===== | ||
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| If you are calling HEAL you may choose to call "HEAL ZERO", which stops a character' | If you are calling HEAL you may choose to call "HEAL ZERO", which stops a character' | ||
| + | |||
| + | === HOLD === | ||
| + | |||
| + | The HOLD call represents a character being frozen in place by some magical force. | ||
| + | |||
| + | You may still talk, and any blow that strikes you is still taken. | ||
| + | |||
| + | If you are required to point at someone to use an effect given to you by a spell, that effect is delayed until you are able to move again. | ||
| === REND === | === REND === | ||
| Line 75: | Line 90: | ||
| === RESIST === | === RESIST === | ||
| - | Some abilities will enable you to ignore the effects of certain calls. | + | Some abilities will enable you to ignore the effects of certain calls. |
| RESIST is always a reactive call. | RESIST is always a reactive call. | ||
| + | |||
| + | === SLAY === | ||
| + | |||
| + | The SLAY call represents a massive amount of damage being dealt by a powerful being or effect. | ||
| + | |||
| + | SLAY cannot be RESISTed easily. | ||
| === STRIKEDOWN === | === STRIKEDOWN === | ||
combat_rules.1577617876.txt.gz · Last modified: 2019/12/29 11:11 by anna